Looking back at ten years of creative experimentation to discover the future of filmmaking for virtual reality.
From Medium.com … Thanks to Julianna Preston for finding
A good talk by Scenographer Uwe Brückner – Bringing the virtual and spacial together … with a dash of narrative. “Scenography – or the Art of Holistic Space Experience”
Invisible Highway is an experiment in controlling physical things in the real world by drawing in AR. Simply make a pathway along the floor on your phone and the robot car will follow that path on the actual floor in your room. A custom highway with scenery is generated along the path to make the robots a little more scenic on your phone screen. Learn more at g.co/arexperiments Built by Anna Fusté Lleixà, Judith Amores Fernandez and Jam3 with friends at Google Creative Lab using Unity, Tango, and AdaBox maker kit from Adafruit.
RNZ have a great snapshot of VR delivered by Alison Ballance and Simon Morton.
Listen to it on the Radio NZ website http://www.radionz.co.nz/programmes/the-science-of/story/201855283/the-science-of-virtual-reality … there’s heaps to read too!
This augmented reality app from the Art Gallery of Ontario is definitely interesting … but are visitors engaging with the art or the interface?
Read a full article on it on Fastcode.com
Three years ago, everyone thought Google Glass was going to be the future of augmented reality. But by 2015, Glass had been pulled from the market and deemed a failure. Turns out, people didn’t really want AR in their glasses—they wanted it to help them catch Pokémon on their phones.
Image Via Statista
From French company Theoriz
“Second test of our currently in research and development technology for audiovisual production, using in house tracking system (Augmenta) and Vive VR tracking technologies with real time video and projection mapping in space.
There is no post-production on this video.”