In week 2 (March 7-11) we have a fabulous International Photobook Festival happening at Te Papa and Massey.
photobooknz.com Under the ‘exhibition’ tab you will see an exhibition of Japanese photobooks at the Engine Room. From Wednesday 7th to Sunday 11th March we have three international photobook artists doing a live performance of book making in the gallery. This may be a really great opportunity for design students to engage with some very cool contemporary book makers.
The show continues to run from 12 to 16 March
The Yamaguchi Center for Arts and Media [YCAM] presents Vanishing Mesh exhibition, a new installation work by two groups of artists, So Kanno + yang02 and The SINE WAVE ORCHESTRA.
Vanishing Mesh is an expression that hints at the various boundaries and other defining lines that are gradually becoming invisible due to technological innovation. This exhibition is an attempt to review present informational environments through the innovation of technology-based art in a ubiquitous society. Thanks to the popularization of smartphones or smart mobile devices, it enables us to communicate through the networks wherever we are.
Braille Bricks is a toy for literacy and inclusion of blind children.
The standard Lego brick has six dots, arranged in two columns of three–the exact same configuration of braille lettering.
It’s one of those coincidences that feels almost fated in retrospect. Which is why in a pro bono project for the Dorina Nowill Foundation–a nonprofit that offers free services to families with vision impairment–the marketing firm Lew’Lara\TBWA came up with an ingenious mashup: Braille Bricks.
Share #BrailleBricksForAll to convince toy manufactures to produce this beautiful project for children around the world.
Read more on www.fastcodesign.com
Rule No. 1: Always say “yes.”
It turns out that the power of brainstorming doesn’t really come from spontaneously generating new ideas. Rather, the real strength in brainstorming stems from the process’s ability to:
- Quickly generate lots of ideas, to help get an overview of the conceptual landscape. These are not necessarily new ideas (or good ideas). They may have been brewing for a while as individuals considered the problem beforehand. These ideas can become the seeds for solutions, to be investigated with prototypes. [The] goal is to give you a mass quantity of ideas quickly . . . not solutions, but the seeds to possible solutions. Solutions take real hard work. Brainstorming gets you the lay of the land quickly for possible solution areas to investigate. But good solutions are like body building, there’s no way to cheat the hours of the gym you got to put in,” says Art Sandoval, vice president of engineering at LUNAR Design.
- Gather a team into a physical space where they can share perspectives on the problem and are all aware of the potential solution spaces as they are surfaced. Done well, it can energize a team (and done poorly, it can deflate one).
- Get clients or stakeholders to buy into the design process, and also learn what is important to these decision makers. “[Brainstorms are] excellent at helping clients buy into the creative process…they get to join in on the brainstorms, they see lots of ideas, they get to vote for their favorites and a dialogue happens during the voting process that is crucial,” says Yona Belfort, product designer at Vital Innovation. “Some kind of sorting always follows a brainstorm, and it’s during this process that one can learn from the client. What have they already done or are currently doing? What can’t they do? Won’t they do? And most importantly, what are they excited about?”
Read full article on: Fastcodesign.com
This augmented reality app from the Art Gallery of Ontario is definitely interesting … but are visitors engaging with the art or the interface?
Read a full article on it on Fastcode.com
Good old d.school. A 90 minute introduction to design thinking in the form of a real-time session. Perfect for 222.358 #coca3.