Category Archives: VR

Scenography – or the Art of Holistic Space Experience

A good talk by Scenographer Uwe Brückner – Bringing the virtual and spacial together … with a dash of narrative. “Scenography – or the Art of Holistic Space Experience”

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Virtual Depictions: San Francisco / Public Art Project

Public art commission for 350 Mission Building in City of San Francisco, California.

‘Virtual Depictions:San Francisco’ is a public art project by media artist Refik Anadol consist of series of parametric data sculptures that tell the story of the city and people around us within a unique artistic approach for 350 Mission’s media wall in collaboration with Kilroy Realty Corporation / John Kilroy and Skidmore, Owings & Merrill LLP Architects.

Read more at https://vimeo.com/147304811

How Pokémon Go Cracked the Augmented Reality Code

Three years ago, everyone thought Google Glass was going to be the future of augmented reality. But by 2015, Glass had been pulled from the market and deemed a failure. Turns out, people didn’t really want AR in their glasses—they wanted it to help them catch Pokémon on their phones.

Image Via Statista

Read full article on Contently.com

Mixed Reality – THEORIZ – RnD test 002

From French company Theoriz

“Second test of our currently in research and development technology for audiovisual production, using in house tracking system (Augmenta) and Vive VR tracking technologies with real time video and projection mapping in space.

There is no post-production on this video.”

http://www.theoriz.com/

Vimeo 360 launch

Nofilmschool.com met the team behind Vimeo’s latest filmmaker-friendly platform at SXSW.

They’ve been intrigued about Vimeo 360 since the announcement of its launch earlier this month, especially because of its promise to enable accessibility and monetization of 360° projects at the high quality that we’ve come to expect from the company.